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These are the first job skills available to the Bunny and Buffalo classes.
Note: Keep in mind, when using the formulas, to change the percents to decimals. To do so, move the decimal two places to the left. Ex.65% = .65, 150% = 1.50
Types of Skills:
Timer Skill
The skill is applied to the self or others for a given period.
This skill type usually consists of skills that change character attributes.
On/Off Skill
One time use skill.
An attack skill or attack magic spell would fall in this category.
Passive Skill
Once learned, the Passive Skills are in effect continuously without the use of MP or special movement.
Learning a special technique or skills that raise stats like MP and weight are Passive Skills.
1st Job Skills (Bunny / Buffalo)[]
Steel Punch[]
Icon
Name
TM Level
Skill Type
Learn
Mastery
Mastery Item
Prerequisite
Steel Punch'
0
On-Off
0
none
none
None
Beginner skill
Formula
Notes
Cannot be bought in stores, and instead automatically given to characters created on or after August 23, 2007. Not tradable.
Level
MP
Cooldown
Attack
1
24
3 seconds
100
Shockwave[]
Icon
Name
TM Level
Skill Type
Learn
Mastery
Mastery Item
Prerequisite
Shockwave
1
On/Off
1
2
Clione Card x 2
None
Power-attack attacking one target.
Formula
Normal Attack Damage * A
Level
MP
Cooldown
Attack Percent (A)
1
32
4 seconds
130%
2
35
4 seconds
145%
3
38
4 seconds
160%
4
41
4 seconds
175%
5
44
4 seconds
190%
6
47
4 seconds
205%
7
50
4 seconds
220%
8
53
4 seconds
235%
9
56
4 seconds
250%
10
68
4 seconds
265%
Master
80
4 seconds
300%
Bull's Eye[]
Icon
Name
TM Level
Skill Type
Learn
Mastery
Mastery Item
Prerequisite
Bull's Eye
10
Timer
2
2
Hula Octopus Card x 2
None
Stat booster for own character, adding AC.
Formula
AC * A
Level
MP
Cooldown
Accuracy Increase (A)
Skill Duration
1
80
10 seconds
110%
60 seconds
2
100
10 seconds
113%
65 seconds
3
120
10 seconds
116%
70 seconds
4
140
10 seconds
119%
75 seconds
5
160
10 seconds
122%
80 seconds
6
180
10 seconds
125%
85 seconds
7
200
10 seconds
128%
90 seconds
8
220
10 seconds
131%
95 seconds
9
240
10 seconds
134%
100 seconds
10
260
10 seconds
137%
105 seconds
Master
300
10 seconds
145%
120 seconds
Burning Rave[]
Icon
Name
TM Level
Skill Type
Learn
Mastery
Mastery Item
Prerequisite
Burning Rave
20
On/Off
2
2
Nephthys Card x 2
None
Double-attack striking one target. Prerequisite for Quad Punch (at level 10).
Formula
AP* Actual percentage
Notes
Actual percentage = Denoted percentage on skill window - 100%
Enables Shockwave to break defense and target can not block or dodge.
Notes
Cannot be leveled/mastered.
Dash[]
Icon
Name
TM Level
Skill Type
Learn
Mastery
Mastery Item
Prerequisite
Dash
55 (Mercenary 105)
On/Off
3
Hyper Beat (Lv. 1)
Quickly moves across a small area.
Notes
Cannot be leveled/mastered.
Level
MP
Cooldown
1
100
6 seconds
Uppercut
Icon
Name
TM Level
Skill Type
Learn
Mastery
Mastery Item
Prerequisite
Uppercut
60 (Mercenary 110)
On/Off
3
3
Quiem Card x 2
Upper Smash (Lv. 10)
Focused spiritual energy into an attack.
Formula
Normal Attack Damage * A
Level
MP
Cooldown
Attack Percent (A)
1
140
23s
240%
2
150
22s
270%
3
160
21s
300%
4
170
20s
330%
5
180
19s
360%
6
190
18s
390%
7
200
17s
420%
8
210
16s
450%
9
220
15s
480%
10
230
14s
510%
Master
260
11s
600%
Quad Punch[]
Icon
Name
TM Level
Skill Type
Learn
Mastery
Mastery Item
Prerequisite
Quad Punch
85 (Mercenary 135)
On/Off
3
3
Crow Card x 3
Burning Rave (Lv. 10)
Strikes four consecutive blows.
Formula
(S * 4) + (N * 4)
Level
MP
Cooldown
Special Attack Power (S)
Normal Attack Power (N)
1
160
5s
330%
110%
2
170
5s
360%
120%
3
180
5s
390%
130%
4
190
5s
420%
140%
5
200
5s
450%
150%
6
210
5s
480%
160%
7
220
5s
510%
170%
8
230
5s
540%
180%
9
240
5s
570%
190%
10
250
5s
600%
200%
Master
280
5s
690%
230%
Counter Punch[]
Icon
Name
TM Level
Skill Type
Learn
Mastery
Mastery Item
Prerequisite
Counter Punch
100 (Mercenary 150)
Passive
3
3
Silver-Colored Mantle x 7
Uppercut (Lv. 10)
Boost the Uppercut skill damage.
Formula
Uppercut attack percent% + Increase%
Level
Uppercut Power Increase
1
120%
2
140%
3
160%
4
180%
5
200%
6
220%
7
240%
8
260%
9
280%
10
300%
Master
360%
Eagle Eye[]
Icon
Name
TM Level
Skill Type
Learn
Mastery
Mastery Item
Prerequisite
Eagle Eye
110 (Mercenary 160)
On/Off
3
3
red
Red Eye Shadow x 7
Bull's Eye (Lv. 10)
Increases Accuracy of The Party.
Formula
AC * Percent Increase = Total AC
Level
MP
Cool down
Duration
AC
1
300
10s
80s
110%
2
315
10s
80s
111%
3
330
10s
96s
112%
4
345
10s
104s
113%
5
360
10s
112s
114%
6
375
10s
120s
115%
7
390
10s
128s
116%
8
405
10s
136s
117%
9
420
10s
144s
118%
10
435
10s
152s
119%
Master
480
10s
176s
122%
Guard[]
Icon
Name
TM Level
Skill Type
Learn
Mastery
Mastery Item
Prerequisite
Guard
110 (Mercenary 160)
On/Off
5
3
Dancer Michel Card x 3
Hyper Beat (Lv. 10)
Formula
Notes
100% Block Physical/Gun Attacks
Level
MP
Cool down
Duration
Blocks
1
150
10s
15s
1
2
180
10s
18s
1
3
210
10s
21s
1
4
240
13s
24s
2
5
270
13s
27s
2
6
300
13s
30s
2
7
330
16s
33s
3
8
360
16s
36s
3
9
390
19s
39s
4
10
420
19s
42s
4
Master
510
22s
53s
5
Tetra Punch[]
Icon
Name
TM Level
Skill Type
Learn
Mastery
Mastery Item
Prerequisite
Tetra Punch
120 (Mercenary 170)
On/Off
4
4
Slithis Card x 4
Quad Punch (Lv. 10)
Strikes four consecutive blows.
Formula
AP * (A)
Notes
4 hits combo
Level
MP
Cooldown
Normal Attack Power (A)
1
140
7s
100%
2
160
7s
103%
3
180
7s
106%
4
200
7s
109%
5
220
7s
112%
6
240
7s
115%
7
260
7s
118%
8
280
7s
121%
9
300
7s
124%
10
320
7s
127%
Master
380
7s
136%
3rd Job Champion Skills (Bunny)[]
Adrenaline[]
Icon
Name
TM Level
Skill Type
Learn
Mastery
Mastery Item
Prerequisite
Adrenaline
130
Timer
4
3
Cobra Flower Card x 5
Pumping Heart (Lv. 10)
Increase Attack power
Formula
AP*Percentage
Level
MP
Cooldown
AP increase
Duration
1
260
10s
2%
150s
2
280
10s
4%
155s
3
300
10s
6%
160s
4
320
10s
8%
165s
5
340
10s
10%
170s
6
360
10s
12%
175s
7
380
10s
14%
180s
8
400
10s
16%
185s
9
420
10s
18%
190s
10
440
10s
20%
195s
Master
500
10s
26%
210s
Flash Cut[]
Icon
Name
TM Level
Skill Type
Learn
Mastery
Mastery Item
Prerequisite
Flash Cut
120
On/Off
4
3
Slithis Card x 5
Dash (Lv. 1)
Uppercut (Lv. 10)
A combination of dash and uppercut.
Formula
(AP + (AC * 8)) * Magnification Ratio
Notes
The magnification ratio column shows the actual percentage modifier, i.e. the skill does 480% at master.
Level
MP
Cooldown
Attack Percent (A)
Magnification Ratio
1
200
10s
180%
1.2
2
210
10s
225%
1.5
3
220
10s
270%
1.8
4
230
10s
315%
2.1
5
240
10s
360%
2.4
6
250
10s
405%
2.7
7
260
10s
450%
3.0
8
270
10s
495%
3.3
9
280
10s
540%
3.6
10
290
9s
585%
3.9
Master
320
8s
720%
4.8
Flaming Fist[]
Icon
Name
TM Level
Skill Type
Learn
Mastery
Mastery Item
Prerequisite
Flaming Fist
145
On/Off
4
3
Madam Chiffon Card x 5
Burning Rave (Master)
Counter Punch (Lv. 10)
Physical skill. Attack your enemy with fists empowered by your fighting spirit. The Fire Attribute damage of the skill increases with your Fire Attribute stat.
This skill's damage is counted as magical and is not affected by physical barriers such as Dark Barrier. To start this skill's quest, you must first meet all prerequisites.